Just a quick update on where I am with my Commander. I'm starting in Maya for this as it is a lot of hard surface modelling which I find much easier to do here as apposed to Zbrush. The hardest part I have come across is giving the armour some thickness and making it rest on top of each other without letting it intersect with the cloth and other armour.
My next stage will be to model the head and its ready for a basic rig to give to the animators. This will be done with Setup Machine in Maya because of how quick and easy it is to use.